retraining, feedback, interest, emotion regulation, and other abilities. The results mostly illustrated participants attitudes and affordance related to VR (e.g., satisfaction or perceived usefulness), and indicated improvement in outcomes. However, few researchers have examined the aspects of VR that may impede therapy. Counseling research regarding VR as a therapy aid is in its infancy. This discussion provides evidence that suggests it
is worth understanding what role VR
technology may play in therapy and to further identify future directions for VR use and ways to improve VR for use.
References Annetta, L. A. (2010). The “I’s” have it: A framework for serious educational game design. Review of General Psychology, 14, 105-112. doi:10.1037/ a0018985
Didehbani, N., Allen, T., Kandalaft, M., Krawczyk, D., & Chapman, S. (2016). Virtual reality social cognition training for children with high functioning autism. Computers in Human Behavior, 62, 703-711. doi:10.1016/
j.chb.2016.04.033
Ferrer-García, M., & Gutiérrez-Maldonado, J. (2012). The use of
virtual reality in the study, assessment, and treatment of body image in eating disorders
and nonclinical Hale, K. S., & Stanney, K. M. (Eds.). samples:
A review of the literature. Body Image, 9(1), 1-11. doi:10.1016/j. bodyim.2011.10.001
(2014). Handbook of virtual
environments: Design, implementation, and applications (2nd ed.). Boca Raton, FL: CRC Press.
children’s motivation. Canadian Journal of Occupational Therapy, 72, 21-29. doi:10.1177/000841740507200107
Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010). Investigating learners’ attitudes toward virtual reality learning environments: Based on a constructivist approach. Computers and Education, 55, 1171-1182. doi:10.1016/j. compedu.2010.05.014
Ihemedu-Steinke, Q. C., Erbach, R., Halady, P., Meixner, G., & Weber, M. (2017). Virtual reality driving simulator based on head-mounted displays. In G. Meixner & C. Müller (Eds.), Automotive user interfaces (pp. 401-428). Cham, Switzerland: Springer International.
Jafari, N., Adams, K. D., & Tavakoli, M. (2016). Haptics to improve task performance in people with disabilities: A review of previous studies and a guide to future research with children with disabilities. Journal of Rehabilitation and Assistive Technologies Engineering, 3, 1-13. doi:10.1177/2055668316668147
Pujol, J., Fenoll, R., Forns, J., Harrison, B. J., Martínez-Vilavella, G., Macià, D., Sunyer, J. (2016). Video gaming in school children: How much is enough? Annals of Neurology, 80, 424-433. doi:10.1002/ ana.24745
Mohr, D. C., Burns, M. N., Schueller, S. M., Clarke, G., & Klinkman, M. (2013). Behavioral intervention technologies: Evidence review and recommendations for future research in mental health. General Hospital
Psychiatry, 2013.03.008
Lamb, R., Annetta, L., Hoston, D., Shapiro, M., & Matthews, B. (2017). Examining human behavior in video games: The development of a computational model to measure aggression. Social Neuroscience.
35, 332-338. doi:10.1016/
j.genhosppsych.
Advance online publication. doi:10.1080/17470919.2017.1318777
Lamb, R. L., Annetta, L., Vallett, D. B., & Sadler, T. D. (2014). Cognitive diagnostic like approaches using neural-network analysis of serious educational videogames. Computers and Education, 70, 92-104. doi:10.1016/
j.compedu.2013.08.008
Lamb, R., Firestone, J. B., & Ardasheva, Y. (2016). A computational modeling of
rapid attitude formation during surveys about
immigrants and immigration. Computers in Human Behavior, 63, 179-188. doi:10.1016/j. chb.2016.05.031
Lock, J. (2015). An update on evidence-based psychosocial treatments for eating disorders in children and adolescents. Journal of Clinical Child and Adolescent 15374416.2014.971458 MacLean, K. E.
Psychology, 44, 707-721. doi:10.1080/ (2008). Haptic interaction design for everyday
interfaces. Reviews of Human Factors and Ergonomics, 4, 149-194. doi:10.1518/155723408X342826
Miloff, A., Lindner, P., Hamilton, W., Reuterskiöld, L., Andersson, G., & therapy for spider phobia vs. traditional exposure therapy: Study protocol for a randomized controlled non-inferiority trial. Trials, 17(60), 1-8. doi:10.1186/s13063-016-1171-1 Mumford, N. H. (2016). The application of environments rehabilitation.
for co-located Development, 9, 281-288. ABOUT THE AUTHOR
Richard Lamb, PhD, University at Buffalo. Dr. Richard Lamb’s recent work is interdisciplinary and has drawn from neuropsychology, neuroscience, and psychometric theory to examine factors that may impede or enable learning in therapeutic settings.
rllamb@buffalo.edu
Elisabeth Etopio, PhD, University at Buffalo. Dr. Elisabeth Etopio, is a former school music teacher and holds a doctorate in Early Childhood Education from the University at Buffalo. Her research includes children’s music learning and social, emotional, and cognitive development.
etopio@buffalo.edu
Rebekah Lamb, MA, Enterprise Charter School. Ms. Rebekah Lamb is a special education teacher working with students experiencing emotion and cognitive dysregulation in the K-12 environment. Ms. Lamb’s work involves the use of assistive educational technologies to improve outcomes for students with special needs.
rebekahlamb@enterprisecharter.org
childhood movement
enhanced virtual disorder
International Journal of Child Health and Human
www.a4pt.org | March 2018 | PLAYTHERAPY | 25
Page 1 |
Page 2 |
Page 3 |
Page 4 |
Page 5 |
Page 6 |
Page 7 |
Page 8 |
Page 9 |
Page 10 |
Page 11 |
Page 12 |
Page 13 |
Page 14 |
Page 15 |
Page 16 |
Page 17 |
Page 18 |
Page 19 |
Page 20 |
Page 21 |
Page 22 |
Page 23 |
Page 24 |
Page 25 |
Page 26 |
Page 27 |
Page 28 |
Page 29 |
Page 30 |
Page 31 |
Page 32 |
Page 33 |
Page 34 |
Page 35 |
Page 36