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problem that the rest of the party/Board never thought of (nor did the DM/CM prepare for most of the time).


The D&D Rogue uses quick wit and dexterity to work the Party out of a problem before it begins. Seeing traps before they are triggered is their greatest weapon. A Rogue may not say much but when they speak the Party should take heed. Although, in the case of the Association, a rogue should not make decisions on behalf of the association outside of the Board.


Finally, your party needs a leader. Without one they will wander aimlessly, each seeking his or her own path in disregard of the other players. They will discuss a course of action for hours without actually doing any work, sometimes leading the Party to their doom. The leader of the party can be of any class, skillset not important. The leader does not tell the party what to do, but instead focuses their discussion and nudges them towards the goal. The leader then presents the Party’s decision or action to the Dungeon Master.


Managing The Rules


In D&D, the players are given a story and can interact with that story however they choose. For the Board, the story is i often the gener


s often the general busines direc ors will of


Th


for ny direc ion the pl that thet


y doesn’’t


Somet mes the DM helps the players byers by offering advice “U did I hear you say


ometiimes the DM helps the pl


d I hear you say you


ng advice,, “Um, y you


wer going to check for traps ” Li will remin


were going to check for traps?” Likewise, the CM will remind the directors,


e, the CM he direc ors, l business of the Ass


Therefore he DM/CM has to b re for a


ers go so


efore, the DM/CM has to be ready r any direction the players go so that the st ry story doesn t lose cohesion.


off the Association and the ation and the directors will often act howev r they choose n act however they choose.


“Did you say you were available to meet on site with the landscaper?” Again, the CM is a resource of guidance and expertise, not to make decisions for the Board.


 happens without help. “That was not a swimming pool, it was acid. You are in need of resurrection.” Whereas the CM will need to let the Board live with their decisions and offer advice if the decision did not bring the desired outcome. “That rule does not follow the rule of due process. It will be unenforceable.”


Following every word of the Rules to a “T” can drive the rest of the Party/Board mad (and enrage some monsters).





As for the Dungeon Master/Community Manager you have several responsibilities to your players/directors. First and  the Party/Board is not fun. It can lead to bad feelings, or  and be the adult when necessary. Help them when they get stuck and don’t always be right. Sometimes it’s ok to explore a path that you, the DM/CM, didn’t want to manage. Next, b prepared for u are st


ext, be prepared for eac ser each session. If youIf yof oh


are stumbling aro questions or provideide


back ory, you w l los your pa 


monster


oh omnipresentpresent one, and are not r


e not eady to answe questions o pr


backstory, you wiilll lose your party. And 


nd traps nd


Too maToo many monsters and traps will wearill wear onr on your party and what sounded like a fun, volunteer


sounded lik a fu opportunity has quickly


ur pa y and what olunteer


oppor unity has quickly tuy turned into a forc march to the Boardroom of Doom.


march to the Boardroom of Doom into a for ed t ready to answer


g around, and


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